Perhaps I was naive to think that the legend of Kazuma Kiryu actually wrapped up with Yakuza 6: The Song of Life, and that his appearance in Yakuza: Like A Dragon was simply a nod to longtime fans such as myself. Having played through Like A Dragon Gaiden: The Man Who Erased His Name, I'm now convinced that leaving Kiryu to grow old in the shadows wouldn't have been the right move. Although Gaiden is a bite-sized story--noticeably shorter than previous entries--it proves that there's still so much more to Kiryu's legacy.

曾經我天真地認為桐馬的一生在《如龍 6:生命之歌》就結束了,而他在《如龍7:光與暗的去向》中的出現只是對像我這樣的忠實粉絲的致敬。 玩過《如龍7外傳:無名之龍》后,我現在確信讓桐生在默默中老去并非好事。 盡管《外傳》是一個簡短的故事——明顯比之前的作品短——但它證明了桐生留下的遺產實在不少。

From the wild new Agent fighting style to the wealth of captivating side activities and tried-and-true Yakuza story drama, Gaiden is a tight package that's akin to a 'greatest hits' for the franchise. While it may feel like a retread of previous games at times, the formula is no worse for wear and continues to finds ways to surprise me with its straight-faced delivery of absurdist humor. Gaiden acts as a middle chapter that flows into the events of Yakuza: Like a Dragon, the 2020 RPG starring Kasuga Ichiban as the protagonist, and it leads directly into the upcoming Like A Dragon: Infinite Wealth, which has Ichiban and Kiryu teaming up. It's tough to talk about this game in a vacuum, but because it so heavily targets those who've been on the Yakuza journey all this time, it hit me hard in my feelings--especially as I barreled toward its heart-rending conclusion. In that respect, it is both a typical and exceptional entry in the Yakuzaverse.

從狂野的新特工打斗風格到豐富的引人入勝的支線活動及經得起考驗的黑幫故事情節,《外傳》是一個情節緊湊,像是該系列的“最熱門作品”。 雖然有時感覺像是翻版自以前游戲,但其游戲模式并沒有變差,且其荒誕幽默更直率,讓我深感驚喜。 《外傳》是《如龍7:光與暗的去向》的中間章節,這款 2020 年角色扮演游戲由春日一番(Kasuga Ichiban)擔任主角,并直接引出即將推出的由一番和桐生聯手演繹的《如龍:無限財富》。 很難憑空談論這款游戲,因為它如此強烈地影射那些過著黑幫生涯的人,玩這款游戲重創我的感情 - 特別是當游戲情節步入令人心如刀絞般的結局時。 從這角度看,它是黑幫游戲系列中的一個典型且特殊的一款游戲。

With Kiryu as the leading man, the real-time brawler combat returns, but Gaiden doesn't simply rehash the old system. The new Agent fighting style adds enough to freshen up fights by giving Kiryu some James Bond-esque gadgets to complement the melee finesse of this fighting style. As you progress in the main story, you'll gradually unlock abilities like the drones that swarm and chip away at enemies, rocket boosters on his shoes that let Kiryu jet around combat encounters and plow through bad dudes, and explosive cigarettes that act as a grenade to blast away mobs. Kiryu also channels some real Spider-Man energy with the aptly named Spider ability, where he shoots out a wire from his watch to lasso enemies, launch them across the arena, or pull in weapons from afar. And it's oh-so-satisfying to weave it in mid-combo to start juggling enemies as if you're a god-tier Tekken player. He even uses it in web-slinging fashion to swing around in action-packed cutscenes--it's absolute Yakuza nonsense, and I love it.

這款游戲以桐生為主角,實時格斗模式再度重返!但《外傳》并沒有簡單地重復舊路。 游戲中加入新穎的特工戰斗風格,為主角附加了一些《007》系列電影、小說主角詹姆斯·邦德(James Bond)式的小創意,以完善特工戰斗風格的近戰技巧,從而為戰斗增添了足夠的新鮮感。 隨著主線故事的進展,某些能力可逐漸被解鎖,比如用蜂群攻擊敵人的無人機、主角鞋子上的火箭助推器,使游戲主角可以空中飛行,擊敗壞人,會爆炸的香煙,可用作手榴彈來炸飛暴徒。桐生還有蜘蛛俠式的吐絲結網的能力,他手上的手表能發射光束來套住敵人,將他們拉入決斗場里解決,或者從遠處吸拾武器。 將那些敵人全部拉上來,周旋纏斗,如雜耍一般玩弄于股掌之中,而你就是神級鐵拳玩家,真是過癮!游戲主角也可以用它來吊網飛行,在酣暢淋漓的動作里搖擺穿梭——這絕對是日本黑幫的異想天開,但我喜歡這樣的異想天開。

Additionally, the parry mechanic to avoid unblockable attacks helps mitigate the frustration of having to frantically dodge formidable foes or get utterly demolished. If all else fails, the Extreme Heat mode in Agent style can tear down the strongest enemies swiftly thanks to beefed-up gadgets and unbreakable combos. It contrasts nicely with the traditional Yakuza stance, which plays closer to Kiryu's classic street fighting styles with heavier swings and gruesome Heat moves. So, from a combat perspective, Gaiden offers more tools that are genuinely fun to experiment with and work into your approach in tougher challenges--I rarely felt like I was pitted in a battle of attrition, which was often the case in the series' past. It's not quite as elegant as Lost Judgment, which remains RGG's best iteration of action combat, but Gaiden's mechanics had me looking forward to fighting mobs of 20-plus goons at the same time when the opportunity arose.

此外,某些攻擊難以阻擋,必須想辦法躲避,因此避免這些攻擊的招架機制有助于減輕強敵殺死的挫敗感。 如果實在無計可施面臨死亡,主角還有最后的殺手锏,在極熱模式下,可用萬能小工具和連擊迅速摧毀掉勁敵。 該游戲與傳統的黑幫動作姿態形成鮮明對比,傳統的黑幫動作姿態更接近桐生的經典巷戰風格,動作幅度較大,可爆發恐怖傷害值的“熱”動作(游戲里中可進行“熱”蓄力,當蓄力量滿槽時可觸發使用,重創敵人-譯者注)。 因此,從戰斗的角度來看,《外傳》提供了大量有趣的工具,可以在游戲中嘗試并完善戰斗力——與敵人長時間周旋消耗,我很少遇到過,但在該系列游戲的前期作品中經常出現。 該游戲不像《審判之逝:湮滅的記憶》那么優雅,而后者仍然是 RGG 動作最佳迭代,但《外傳》的這些有意思的機制讓我期待著有機會同時與 20 多個暴徒戰斗。
原創翻譯:龍騰網 http://www.codygalaherlaw.com 轉載請注明出處


Of course, this being an RGG game, over-the-top fisticuffs are only one part of the equation, and the bigger draw for me has always been the storytelling. Having played every entry in the series, it's hard to be surprised by specific plot twists, yet I still found myself on the edge of my seat in the story's crucial moments, as friends turn to enemies and enemies to friends. And I just knew there'd be major betrayals or someone entering a scene at the last second to save the day, but finding out who does it and their reasons for doing so remains as captivating as ever. Part of it is because I've been invested in this world for so long that seeing the developing dynamics between longtime characters and the new supporting cast continues to be fascinating. And in series tradition, the high-tension drama is told through powerful voice performances and masterful cinematics that make the most of these larger-than-life personalities.

當然,這是一款 RGG 游戲,有大量的拳斗,這只是其中的一部分,對我來說更大的吸引力是故事講述。 玩過該系列的每一個作品后,我已對其離奇的情節產生免疫了,但我發現自己在故事某些關鍵時刻還是緊張,因為朋友變成了敵人,敵人變成了朋友。 我只知道會有重大背叛,或者有人在最后一刻出現來拯救世界,但要找出是誰干的,以及他們這樣做的原因,這種探索令人上癮。 部分原因是因為我已經沉浸這款游戲的虛擬世界太久了,看到老角色和新配角之間的關系變化,很是吸引人。在影視劇傳統中,這種緊張的劇情會通過強有力的配音表演和精湛的電影藝術來講述,使人物更具傳奇色彩。

Sometimes it's hilarious how the story portrays Kiryu as an undercover agent named Joryu, working for the Daidoji Faction, a shadowy organization that influences Japan from behind the scenes. It is especially amusing as he deliberately does not keep a low profile and gets roped back into the business of the Tojo Clan and Omi Alliance, all while insisting he's not really Kiryu. It's a bit silly but speaks to a larger theme about him being conflicted about his life choices, more so than in previous stories. Gaiden treads through familiar territory where Kiryu tries to escape his old life by disappearing and living off the grid elsewhere in Japan--the premise of Yakuza 5 and the ending of Yakuza 6--but this game is a reminder that we've pretty much experienced every pivotal moment in Kiryu's life thus far, and so long as he's alive, he'll never fade away. He's always been the hardened tough guy who rarely lets anything phase him, even when on the brink of death or when fighting tooth and nail for those he loves. That's a big reason why Gaiden hits so hard, not because we revisit some of those memories along the way, but because those memories are wielded in such a way that they give Kiryu a level of emotional depth that we've never seen before.

游戲的某些情節里,將桐生描繪成一名名叫喬柳(Joryu)的臥底特工,為醍醐寺(Daidoji)派工作,這是一個暗中影響日本的神秘組織,這就很有意思。 更有意思的是,身為臥底他故意不低調,被卷入東城會(Tojo Clan,世嘉公司游戲里虛構的日本黑社會組織-譯者注)和近江聯合(Omi Alliance,世嘉公司游戲里虛構的另一日本黑社會組織-譯者注)的事務,且對外堅稱自己不是桐生。這看似很蠢,但探討了一個更大的人生話題,即他對自己的生活選擇感到矛盾,比以前的主角故事更加矛盾。 《外傳》進入其熟悉的領域話題,桐生試圖在人群中消失,并在日本找個沒有電網覆蓋的地方隱居——這是《如龍 5》的前提和《如龍 6》的結局——其實這款游戲提醒我們,我們迄今為止,經歷了桐生生命中的每一個關鍵時刻,只要他還活著,他就永遠不會消失。 他一直是一個堅強的硬漢,即使身處死亡邊緣或為他所愛的人沖鋒陷陣時,也不能影響他。 這就是《外傳》如此震撼我的重要原因,不是因為我們目睹桐生人生路而重溫了其中的一些記憶,而是因為這些記憶的運用方式賦予桐生一種情感深度,這種情感深度,我們可能前所未見。

If you played Yakuza: Like A Dragon, you know where the story heads since Gaiden is largely about what he was doing in the background, prior to his cameo. But seeing events from Kiryu's perspective adds texture to the bigger picture. This is also the missing piece that explains the reasons behind Kiryu's prominent role in Infinite Wealth, and rather than feeling like a filler chapter, Gaiden highlights the things that make the legendary Kazuma Kiryu human.

如果你玩過《如龍7:光與暗的去向》,你就會知道故事的走向,因為《外傳》主要講述的是他在客串之前在幕后發生的事。 但從桐生的角度看待,這些幕后的事為其后人生大圖景增添了質感。 桐生為什么在《無限財富》中能扮演重要角色?《無限財富》里語焉不詳,而《外傳》正好解釋了原因的缺失部分,《外傳》并沒有讓人感覺是對《無限財富》的填充章節,而是強調了具傳奇色彩的桐生一馬的人性。

The main story is rather short, and it sometimes goes through the motions of a typical Yakuza story and glosses over aspects that could've used a bit more depth. As a result, Gaiden's brevity ends up being a double-edged sword that prevents it from dragging on longer than it needs to and cuts to the chase but leaves a few supporting characters and plot beats slightly underdeveloped. However, you get just enough time with the newcomers to understand them and their motivations, and when the main story hits its peaks, it's the good stuff only RGG can pull off. Gaiden takes about 10 hours to finish, not including any side content. Naturally, though, the side content is one of the core pillars of the series and it delivers, so I wouldn't recommend skipping it in this or any other entry in the franchise.

故事主線很短,有時一套典型的如龍動作就是其故事,掩蓋了一些本可以更有深度的內容。 因此,《外傳》的簡潔像一把雙刃劍,可以直奔主題,防止游戲拖沓,但某些配角和情節節奏略欠不足。 當然,你有足夠的時間與游戲中的新出現的角色相處,了解他們。當主線故事到達高潮,這是只有 RGG 才能完成?!锻鈧鳌反蠹s用了10個小時,這個時間不包括任何支線內容。 當然,支線情節也是該系列的重要內容,并且它也有,所以我不建議在該系列或該系列的任何其他作品跳過不玩。

Gaiden mostly takes place in the familiar location of Sotenbori, and it works fine for what the game is going for. The one new location you get, The Castle, is a lavish Vegas-like hub area built inside of an abandoned naval ship. The neon-soaked strip features casinos for gambling minigames and a luxury clothing store where you can customize Kiryu's outfits, and it's enough of a diversion to stave off the staleness of otherwise walking the same streets again. The Castle is also key to Gaiden's story, as it's used as a stronghold for a powerful yakuza family and a place for some wild set-piece battles. While the main quest funnels you to and from The Castle for story purposes, integrating some of the side activities along the way, the primary draw is the Coliseum, an underground fight club made of dozens of brawling challenges.

《外傳》故事主要發生一個名叫 Sotenbori 的地方,這個地方用在游戲中看起來很熟悉。 有了這個新地點,這是個城堡,在一個拉斯維加斯式的豪華中心區域內,建在一艘廢棄的軍艦上。 這條霓虹燈籠罩的地帶設有迷你賭場和一家豪華服裝店,您可以在那里定制桐生的服裝,這可避免再次走在同一條街道而產生陳舊感。 這座城堡也是《外傳》故事的關鍵,因為它是黑幫家族的據點和一些瘋狂打斗場所。 為增加故事性,主線任務會引導玩家往返于城堡,并整合沿途的支線活動,但主要吸引力在斗獸場里,這個斗獸場里有一個由數十個格斗挑戰幫派組成的地下搏擊俱樂部。

It's one of the game's more elaborate pieces of content, featuring one-on-one tournaments, battles against waves of menacing men, and the party-based Hell Team Rumble. Here, you recruit NPCs who are usually goofy-ass dudes who have no business being in a cage match but, somehow, manage to put up a respectable fight. The Coliseum works well because the core combat system is enjoyable, but it also implements management sim elements similar to previous Yakuza minigames, such as the RTS-style Clan Creator from Yakuza 6 or Majima Construction from Kiwami 2. Your team members level up, grow stronger, and you can keep them in fighting shape by interacting with them at the poolside bar that they hang out at once they're recruited. The hardest battles are found in the platinum challenges and truly test your combat skills and party management. There's also a side story where you fight the four leaders of The Coliseum--not only is this a fun time, but the incentives are a nice cherry on top to help you see it all the way through.

這部分內容在游戲中更復雜,包括一對一的錦標賽、與一波又一波的惡棍博斗,還有地下搏擊觀眾地獄般的尖叫歡呼聲。 在這里,你招募的 NPC(非玩家角色或稱非操控角色)一般都是些傻乎乎的家伙,他們不應該被關在囚籠里,但卻能夠進行一場體面的博斗。 競技場核心戰斗系統很有意思,實現了類似于以前的黑幫小游戲的管理模擬元素,例如《如龍6》中的即時戰略風格的迷你關卡游戲——幫派創造者(Clan Creator)或《如龍:極2》中的Majima組織(Majima Construction,是《如龍2》里由Majima領導的一個黑幫組織-譯者注)。團隊成員可以升級,技能會變得強大,招募成員后與他們互動來讓其保持戰斗狀態。 最艱難的戰斗部分是白金挑戰,那是真正考驗玩家的戰斗技巧和隊伍管理能力。還有一個支線任務,玩家將與競技場的四位大佬戰斗——這是一段有意思的時光,獎勵當然也豐厚,驅使你努力完成這個支線任務。
原創翻譯:龍騰網 http://www.codygalaherlaw.com 轉載請注明出處


Gaiden features a slew of other minigames from the series' past, including the Pocket Circuit, where Kiryu gets really into customizing RC cars to race them in local events, which is adorable. For karaoke, Sayonara Silent Night is a heartbreaking Christmas ballad, Like a Butterfly makes for a great duet, and yes, Baka Mitai is on the setlist. The Cabaret Club returns as a social sim minigame where you make dialogue choices with hostesses as real-life models who rizz you up through FMVs. It's admittedly pretty jarring since the transition to FMV scenes of cabaret hostesses staring into your soul feels out of place, but once I got past that initial bewilderment I found the conversations kind of endearing, even though they're rather basic. It's also worth mentioning the roster of retro games that are fully playable inside of Gaiden, like Sonic the Fighters and Fighting Vipers 2, which are available at arcades. And there's also the original versions of Master System games such as Fantasy Zone 2, Alex Kidd in Miracle World, and Alien Syndrome, too--it's a neat perk and further highlights the series' and Sega's tradition of preserving classic games within its modern ones.

《外傳》包含了該系列以往一些迷你游戲關卡,包括 Pocket Circuit,桐生喜歡遙控玩具汽車并參加當地賽事,這就很可愛。 對于卡拉OK,《Sayonara Silent Night》是一首聽了讓人心碎的圣誕民謠,《Like a Butterfly》是一首很棒的二重唱,當然,《Baka Mitai》也在歌單上。 《 Cabaret Club》以社交模擬迷你游戲的形式回歸,您可以選擇與以模特為業的女主人進行對話互動,全動態視頻圖像(FMV)展示女模特一定使你興奮不已。 誠然,這有點突兀,因為劇情里漂亮歌舞女郎像是凝視你的靈魂看著你,然后又過渡到FMV各種場景。但一旦克服了起初的困惑,我發現對話有點意思,盡管它們其實是很簡單的對話。 還值得一提的是完全可以在《外傳》里玩的上古游戲,例如《索尼克格斗》和《格斗之蛇 2》,這些游戲都可以在街機廳購買。 還有世嘉游戲的一些原始版本,例如《幻想地帶 2》、《艾立克斯小子的神奇世界》和《異形綜合癥》——這是玩《外傳》的一些小福利,凸顯了該系列游戲和世嘉游戲在現代游戲中保留經典游戲的傳統。

This wouldn't be a proper Yakuza/Like A Dragon game without the series' signature substories, which once again deliver comedic and often poignant side quests that bring the city to life, while giving Kiryu some of his most memorable moments. In Gaiden, substories run through the new character Akame, who operates the Akame Network. She's crucial to the main story as someone who serves as Kiryu's informant and wields her street rep to keep him connected to the underworld, but she's also a charismatic and energetic Osakan who works behind the scenes to defend and uplift Sotenbori's homeless population. Through the Akame Network, you accept requests to help different people in the open world or investigate reports of strange things happening in the streets. And while the 20-plus substories are enjoyable to varying degrees, Gaiden has some notable bangers.

如果沒有該系列的標志性支線故事,就難于成為一款真正意義上的《如龍》游戲,這些支線故事中的任務故事富有喜劇性且與主題高度相關,使這座城市變得栩栩如生,同時給桐生帶來了一些難忘的記憶。在《外傳》中,支線故事貫穿于一個名叫Akame的新角色生活中,Akame的工作是運營Akame網絡。 她對主線故事至關重要,她是桐生的線人,她又讓她的街頭線人與黑社會保持聯系,她是一位魅力四射、精力充沛的大阪人,在幕后保護和幫助Sotenbori城里的無家可歸者。 通過 Akame網絡,您可以接受開放世界中的不同人的請求,或調查和報告街頭發生的奇怪事件。 雖然 20 多個支線故事個個有趣,但《外傳》還有一些特別的亮點。

One substory revolves around a young man who's utterly convinced he needs to use an AI chatbot to create perfect responses on dating apps, but lacks the social skills to follow through. It gives a rather nuanced take on the subject and seeing it through the lens of "old man" Kiryu reminds you that he's more thoughtful than he often seems. You'll also encounter a livestreamer who goes to the absolute extreme for attention, which then turns into a spoof on horror story tropes. Others have you thwarting money-laundering schemes, facing off against a series of rival gangs, or chasing down a fully kitted samurai who roams the streets, reminiscent of Mr. Shakedown in Yakuza 0. But the best substory has to be the one where RGG universes collide for a sort of crossover episode where your favorite characters finally interact with each other.

其中一個支線故事圍繞一名年輕人展開,這個年輕人是Ai聊天機器人的擁躉,他深度依賴Ai聊天機器人并用于約會軟件聊天,但卻缺乏社交技能。 這是一個具有現實意義的社會話題,游戲對這個話題有相當微妙的看法,通過“年長者”桐生的鏡頭,來提醒你,他在網聊中比現實生活更有思想。你還會遇到一位主播,他為了吸引注意力而采取了極端的做法,模仿一些跟恐怖事件相關的行為動作。 還有的關卡游戲則讓你洗錢計劃失敗,或對抗一系列敵對幫派,或者追捕在街上行走的全副武裝的武士,讓人想起《如龍0:誓約的場所》中的“Shakedown 先生”。但最好的支線故事一定是 RGG 的故事。 不經意間形成某些交叉情節,那些喜歡的角色,他們自會互動的。

The Akame Network is a cleaner way to package substories, but they also come with more substantial rewards like tons of cash and Akame points, both of which are necessary to upgrade Kiryu's combat abilities. It's a bit of an odd progression system, but it pushes you toward completing these requests, which I had no qualms about since the substories therein are almost as essential as the main story. And the more requests you finish, the better your social standing with Akame becomes. This results in opportunities to hang out with her at the bar and strike up genuinely interesting conversations about her life and motivations, while also showcasing Kiryu's ability to be a great friend.

Akame的網絡工作,這是一個更簡潔的支線故事包,但它可以帶來了豐厚的獎勵,例如大量現金和 Akame 積分,這兩者都是升級 Kiryu 的戰斗力所必需的。 這是一個有點奇怪的進度系統,但它會推動你完成升級請求,我對此沒有任何疑慮,因為支線故事幾乎與主線故事一樣重要。 您完成的請求越多,您在 Akame 心目中的社會地位就越高。 這讓我們有機會和她一起在酒吧閑逛,并就她的生活和探索其內心世界展開有趣的對話,同時也展示了桐生發展朋友的能力。

Once you wrap up the main story, you get access to the Infinite Wealth demo that's included with Gaiden. And while that is a separate game, it's an exciting part of the overall package. It further emphasizes Gaiden's place as a bridge to the next game and, following Gaiden's conclusion, I was left more invested in Kiryu's journey than I've ever been. No other game franchise pours this much into a single character's life, so to have seen where he started and everything he's gone through over the course of eight-plus games, his perspective at this critical narrative juncture for the series feels warranted.

一旦完成了主線故事,就可以進入《外傳》中附帶的《無限財富》演示版。 雖然這是一個單獨的游戲,但它是整個游戲中令人覺得超有意思的一部分。 它進一步強調了《外傳》作為通往下一款游戲的橋梁的地位,隨著《外傳》的結局,我比以往任何時候都更加投入對桐生的旅程中。 沒有任何一款游戲能夠讓我如此投入到單個角色的生活中,因此我看到他的起家,以及他在八多款游戲中經歷的一切,當他在該系列的某些關鍵時刻說話表達的觀點,我會感覺是多么的有道理。

And so there I was, sitting in front of my TV, watching Gaiden's ending, crying like a damn baby over the hardships of a fictional man again--and I know those who've also been on this ride over the years will feel me on this. Gaiden may be a brief excursion that occasionally leaves the full potential of its supporting cast on the table and often relies on remixing ideas from the series' past, but with enough new features to make combat exciting and a buffet of high-quality side content, it's still some of the most fun I've had with an RGG game. More importantly, I was just happy to be in Kiryu's shoes again for another emotional story and to brace myself for what lies ahead for the beloved series.

我坐在電視機前,看著《外傳》的結局,再一次像個嬰兒一樣為一個虛構的男人的艱辛歷程而哭泣——我想那些多年來也經歷過類似旅程的人會懂我。 《外傳》可能是一次短暫的游戲之旅,偶爾配角的潛力也被充分發揮,游戲也經?;烊朐撓盗羞^去的觀點推動情節,但有足夠的新功能使戰斗讓人感到興奮,并且有大量高質量的支線內容, 這是我玩過的最有趣的 RGG 游戲之一。 更重要的是,我很開心再次站在桐生的立場上講述另一個情感故事,并為這個深受喜愛的系列的未來續集做好準備。